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Champak 40
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Vol 40.iso
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the_lord.swf
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DefineSprite_388
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frame_3
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DoAction.as
Wrap
Text File
|
2007-04-25
|
9KB
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209 lines
var §\x01§ = 323;
while(true)
{
if(eval("\x01") != 323)
{
if(eval("\x01") != 761)
{
if(eval("\x01") != 535)
{
if(eval("\x01") == 40)
{
set("\x01",eval("\x01") + 208);
§§push(int(§§pop() << §§pop() + §§pop()));
tellTarget("ޏwΥb\x10�\t���wEǦiX����~b�A�5��4����9c�\"��&bSZ��\x06ci.m�i]\x11bL�0ʿA&+x^����?*�\bi9\x0f�+t$�9+���q-Ns�h}S=O3t�\x1eA�e��1\x03����Z\x1ee�9Ֆ���+6r �@�X �)�=\x12=���\x18�\"r�\'~~\n�I?�൑\x0b\x06)C|\x17�~]YYi\\�v����չ�����M�6A���\x01\x0bl�%vI�e\t���.���`M\r\x1d�]�z��Q����֬Y�:5��s\x03Gt=��y;��xᖆ�\x06��\x14\x1c��g1\x0fQ��\b��t?�\t[+\x16\x19�\x11��b�…�Ю�n�\"\x193�Q�#c5;\fx��\x19��~��3���\x0e���i�iWY�k�!��^�N���C_P�\x1c\x069��;�2���dݙ�WY���g<�kF�A��Y���G�e$\x12���6{�\x16�y�\\O��b���=\x1f�\x1ck\x1c�{���A=�Cɗ��#\'�-�\'V΍9�x\x075�[����2���^�w$D��Y�N�Q�\x1c�D?\x16<�\\E2)@]z]֎z���\x1d;�8w\t�M�$��|��֟]���\n�:����\x04O6�\x06u�x��\'��\x07\x17X0�1Ϋ}Z]]�&\x1e��\x05���c\x19ײl��\x19Z�?��4Ľ��E�E�_���Yܽ{�\x1e3�O�\x1e=�����\x16���Ϝ�>X�6/��\x07��8�\x1ea=X��u�G{��-s^��ڥK�\f�v�\r�޽k<|�Щ\x1c���[+<�\x12\x17{��\'X\x03z��\f�")
{
break;
}
}
if(eval("\x01") != 248)
{
if(eval("\x01") == 374)
{
set("\x01",eval("\x01") + 356);
toggleHighQuality();
removeMovieClip(§§pop());
stop();
break;
}
if(eval("\x01") == 730)
{
set("\x01",eval("\x01") - 561);
switch(_level0.localTopScore.data.quality)
{
case 0:
_quality = "LOW";
break;
case 1:
_quality = "MEDIUM";
break;
case 2:
_quality = "HIGH";
}
speed = 1;
zzz = 0;
_root.score = 0;
_root.myFishesVal = 0;
_root.allFishesVal = 0;
_root.pauseVar = false;
_root.beginLevel;
_root.dxTimeLevel;
gameInterval;
levelInterval;
timeInterval;
currentLevel = 0;
currentLevel_ = 0;
firstFlag = true;
gameOver = false;
levels = new Array();
levels[0] = new Object();
levels[0].waveDy1 = 10;
levels[0].waveDy2 = 20;
levels[0].waveDx1 = 180;
levels[0].waveDx2 = 110;
levels[0].speed1 = 0;
levels[0].speed2 = 0;
levels[0].needFish = 3;
levels[0].needTime = 30;
levels[0].nextTime = 60;
levels[0].amountFish = 7;
levels[1] = new Object();
levels[1].waveDy1 = 20;
levels[1].waveDy2 = 10;
levels[1].waveDx1 = 180;
levels[1].waveDx2 = 110;
levels[1].speed1 = 1;
levels[1].speed2 = 0.5;
levels[1].needFish = 4;
levels[1].needTime = 30;
levels[1].nextTime = 60;
levels[1].amountFish = 7;
levels[2] = new Object();
levels[2].waveDy1 = 40;
levels[2].waveDy2 = 30;
levels[2].waveDx1 = 180;
levels[2].waveDx2 = 110;
levels[2].speed1 = -1;
levels[2].speed2 = -0.5;
levels[2].needFish = 4;
levels[2].needTime = 30;
levels[2].nextTime = 60;
levels[2].amountFish = 7;
levels[3] = new Object();
levels[3].waveDy1 = 60;
levels[3].waveDy2 = 40;
levels[3].waveDx1 = 180;
levels[3].waveDx2 = 110;
levels[3].speed1 = 1;
levels[3].speed2 = 0.5;
levels[3].needFish = 4;
levels[3].needTime = 30;
levels[3].nextTime = 60;
levels[3].amountFish = 8;
levels[4] = new Object();
levels[4].waveDy1 = 80;
levels[4].waveDy2 = 60;
levels[4].waveDx1 = 180;
levels[4].waveDx2 = 110;
levels[4].speed1 = -1.5;
levels[4].speed2 = -1;
levels[4].needFish = 5;
levels[4].needTime = 30;
levels[4].nextTime = 60;
levels[4].amountFish = 9;
levels[5] = new Object();
levels[5].waveDy1 = 100;
levels[5].waveDy2 = 80;
levels[5].waveDx1 = 180;
levels[5].waveDx2 = 110;
levels[5].speed1 = 2;
levels[5].speed2 = 1.5;
levels[5].needFish = 5;
levels[5].needTime = 30;
levels[5].nextTime = 60;
levels[5].amountFish = 10;
levels[6] = new Object();
levels[6].waveDy1 = 120;
levels[6].waveDy2 = 100;
levels[6].waveDx1 = 180;
levels[6].waveDx2 = 110;
levels[6].speed1 = -3;
levels[6].speed2 = -2.5;
levels[6].needFish = 6;
levels[6].needTime = 30;
levels[6].nextTime = 60;
levels[6].amountFish = 11;
z2.swapDepths(this.getNextHighestDepth());
var line_ = ship.iniGoal(wave,100,100);
var fishs = new mx.game.TFishs(this,line_);
fishs.setAmountFishes(10);
keyObj = new Object();
this.onEnterFrame = function()
{
keyObj.onKeyDown = function()
{
if(Key.getCode() == 80)
{
gamePause();
}
};
Key.addListener(keyObj);
iniLevel(0);
gameInterval = setInterval(this,"updade",10);
delete this.onEnterFrame;
};
this.attachMovie("zanaves","zanaves",this.getNextHighestDepth());
stop();
soundFlag = true;
soundBtn1.onPress = function()
{
soundBtn2._visible = true;
soundBtn1._visible = false;
soundFlag = false;
audio_sound.setVolume(0);
_root.musicArc.setValume(0);
_root.soundArc.setValume(0);
_level0.localTopScore.data.soundOn = 0;
};
soundBtn2.onPress = function()
{
soundBtn1._visible = true;
soundBtn2._visible = false;
soundFlag = true;
_root.musicArc.setValume(_root.gameInfo.settings.musicValue);
_root.soundArc.setValume(_root.gameInfo.settings.effectValue);
_level0.localTopScore.data.soundOn = 1;
};
if(_level0.localTopScore.data.soundOn == 1)
{
soundBtn2.onPress();
}
else
{
soundBtn1.onPress();
}
_root.musicArc.playMusic2("track1");
break;
}
}
set("\x01",eval("\x01") + 287);
§§push(true);
}
set("\x01",eval("\x01") - 161);
if(§§pop())
{
set("\x01",eval("\x01") + 356);
}
continue;
}
set("\x01",eval("\x01") - 721);
if(§§pop())
{
set("\x01",eval("\x01") + 208);
}
continue;
}
set("\x01",eval("\x01") + 438);
§§push(true);
}