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/ Champak 40 / Vol 40.iso / games / the_lord.swf / scripts / DefineSprite_388 / frame_3 / DoAction.as
Text File  |  2007-04-25  |  9KB  |  209 lines

  1. var ┬º\x01┬º = 323;
  2. while(true)
  3. {
  4.    if(eval("\x01") != 323)
  5.    {
  6.       if(eval("\x01") != 761)
  7.       {
  8.          if(eval("\x01") != 535)
  9.          {
  10.             if(eval("\x01") == 40)
  11.             {
  12.                set("\x01",eval("\x01") + 208);
  13.                ┬º┬ºpush(int(┬º┬ºpop() << ┬º┬ºpop() + ┬º┬ºpop()));
  14.                tellTarget("▐Åw╬Ñb\x10∩┐╜\t∩┐╜∩┐╜∩┐╜wE╟ªiX∩┐╜∩┐╜∩┐╜∩┐╜~b∩┐╜A∩┐╜5∩┐╜∩┐╜4∩┐╜∩┐╜∩┐╜∩┐╜9c∩┐╜\"∩┐╜∩┐╜&bSZ∩┐╜∩┐╜\x06ci.m∩┐╜i]\x11bL∩┐╜0╩┐A&+x^∩┐╜∩┐╜∩┐╜∩┐╜?*∩┐╜\bi9\x0f∩┐╜+t$∩┐╜9+∩┐╜∩┐╜∩┐╜q-Ns∩┐╜h}S=O3t∩┐╜\x1eA∩┐╜e∩┐╜∩┐╜1\x03∩┐╜∩┐╜∩┐╜∩┐╜Z\x1ee∩┐╜9╒û∩┐╜∩┐╜∩┐╜+6r ∩┐╜@∩┐╜X ∩┐╜)∩┐╜=\x12=∩┐╜∩┐╜∩┐╜\x18∩┐╜\"r∩┐╜\'~~\n∩┐╜I?∩┐╜α╡æ\x0b\x06)C|\x17∩┐╜~]YYi\\∩┐╜v∩┐╜∩┐╜∩┐╜∩┐╜╒╣∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜M∩┐╜6A∩┐╜∩┐╜∩┐╜\x01\x0bl∩┐╜%vI∩┐╜e\t∩┐╜∩┐╜∩┐╜.∩┐╜∩┐╜∩┐╜`M\r\x1d∩┐╜]∩┐╜z∩┐╜∩┐╜Q∩┐╜∩┐╜∩┐╜∩┐╜╓¼Y∩┐╜:5∩┐╜∩┐╜s\x03Gt=∩┐╜∩┐╜y;∩┐╜∩┐╜xßûå∩┐╜\x06∩┐╜∩┐╜\x14\x1c∩┐╜∩┐╜g1\x0fQ∩┐╜∩┐╜\b∩┐╜∩┐╜t?∩┐╜\t[+\x16\x19∩┐╜\x11∩┐╜∩┐╜b∩┐╜┬à∩┐╜╨«∩┐╜n∩┐╜\"\x193∩┐╜Q∩┐╜#c5;\fx∩┐╜∩┐╜\x19∩┐╜∩┐╜~∩┐╜∩┐╜3∩┐╜∩┐╜∩┐╜\x0e∩┐╜∩┐╜∩┐╜i∩┐╜iWY∩┐╜k∩┐╜!∩┐╜∩┐╜^∩┐╜N∩┐╜∩┐╜∩┐╜C_P∩┐╜\x1c\x069∩┐╜∩┐╜;∩┐╜2∩┐╜∩┐╜∩┐╜d▌Ö∩┐╜WY∩┐╜∩┐╜∩┐╜g<∩┐╜kF∩┐╜A∩┐╜∩┐╜Y∩┐╜∩┐╜∩┐╜G∩┐╜e$\x12∩┐╜∩┐╜∩┐╜6{∩┐╜\x16∩┐╜y∩┐╜\\O∩┐╜∩┐╜b∩┐╜∩┐╜∩┐╜=\x1f∩┐╜\x1ck\x1c∩┐╜{∩┐╜∩┐╜∩┐╜A=∩┐╜C╔ù∩┐╜∩┐╜#\'∩┐╜-∩┐╜\'V╬ì9∩┐╜x\x075∩┐╜[∩┐╜∩┐╜∩┐╜∩┐╜2∩┐╜∩┐╜∩┐╜^∩┐╜w$D∩┐╜∩┐╜Y∩┐╜N∩┐╜Q∩┐╜\x1c∩┐╜D?\x16<∩┐╜\\E2)@]z]╓Äz∩┐╜∩┐╜∩┐╜\x1d;∩┐╜8w\t∩┐╜M∩┐╜$∩┐╜∩┐╜|∩┐╜∩┐╜╓ƒ]∩┐╜∩┐╜∩┐╜\n∩┐╜:∩┐╜∩┐╜∩┐╜∩┐╜\x04O6∩┐╜\x06u∩┐╜x∩┐╜∩┐╜\'∩┐╜∩┐╜\x07\x17X0∩┐╜1╬½}Z]]∩┐╜&\x1e∩┐╜∩┐╜\x05∩┐╜∩┐╜∩┐╜c\x19╫▓l∩┐╜∩┐╜\x19Z∩┐╜?∩┐╜∩┐╜4─╜∩┐╜∩┐╜E∩┐╜E∩┐╜_∩┐╜∩┐╜∩┐╜Y▄╜{∩┐╜\x1e3∩┐╜O∩┐╜\x1e=∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜\x16∩┐╜∩┐╜∩┐╜╧£∩┐╜>X∩┐╜6/∩┐╜∩┐╜\x07∩┐╜∩┐╜8∩┐╜\x1ea=X∩┐╜∩┐╜u∩┐╜G{∩┐╜∩┐╜-s^∩┐╜∩┐╜┌ÑK∩┐╜\f∩┐╜v∩┐╜\r∩┐╜▐╜k<|∩┐╜╨⌐\x1c∩┐╜∩┐╜∩┐╜[+<∩┐╜\x12\x17{∩┐╜∩┐╜\'X\x03z∩┐╜∩┐╜\f∩┐╜")
  15.                {
  16.                   break;
  17.                }
  18.             }
  19.             if(eval("\x01") != 248)
  20.             {
  21.                if(eval("\x01") == 374)
  22.                {
  23.                   set("\x01",eval("\x01") + 356);
  24.                   toggleHighQuality();
  25.                   removeMovieClip(┬º┬ºpop());
  26.                   stop();
  27.                   break;
  28.                }
  29.                if(eval("\x01") == 730)
  30.                {
  31.                   set("\x01",eval("\x01") - 561);
  32.                   switch(_level0.localTopScore.data.quality)
  33.                   {
  34.                      case 0:
  35.                         _quality = "LOW";
  36.                         break;
  37.                      case 1:
  38.                         _quality = "MEDIUM";
  39.                         break;
  40.                      case 2:
  41.                         _quality = "HIGH";
  42.                   }
  43.                   speed = 1;
  44.                   zzz = 0;
  45.                   _root.score = 0;
  46.                   _root.myFishesVal = 0;
  47.                   _root.allFishesVal = 0;
  48.                   _root.pauseVar = false;
  49.                   _root.beginLevel;
  50.                   _root.dxTimeLevel;
  51.                   gameInterval;
  52.                   levelInterval;
  53.                   timeInterval;
  54.                   currentLevel = 0;
  55.                   currentLevel_ = 0;
  56.                   firstFlag = true;
  57.                   gameOver = false;
  58.                   levels = new Array();
  59.                   levels[0] = new Object();
  60.                   levels[0].waveDy1 = 10;
  61.                   levels[0].waveDy2 = 20;
  62.                   levels[0].waveDx1 = 180;
  63.                   levels[0].waveDx2 = 110;
  64.                   levels[0].speed1 = 0;
  65.                   levels[0].speed2 = 0;
  66.                   levels[0].needFish = 3;
  67.                   levels[0].needTime = 30;
  68.                   levels[0].nextTime = 60;
  69.                   levels[0].amountFish = 7;
  70.                   levels[1] = new Object();
  71.                   levels[1].waveDy1 = 20;
  72.                   levels[1].waveDy2 = 10;
  73.                   levels[1].waveDx1 = 180;
  74.                   levels[1].waveDx2 = 110;
  75.                   levels[1].speed1 = 1;
  76.                   levels[1].speed2 = 0.5;
  77.                   levels[1].needFish = 4;
  78.                   levels[1].needTime = 30;
  79.                   levels[1].nextTime = 60;
  80.                   levels[1].amountFish = 7;
  81.                   levels[2] = new Object();
  82.                   levels[2].waveDy1 = 40;
  83.                   levels[2].waveDy2 = 30;
  84.                   levels[2].waveDx1 = 180;
  85.                   levels[2].waveDx2 = 110;
  86.                   levels[2].speed1 = -1;
  87.                   levels[2].speed2 = -0.5;
  88.                   levels[2].needFish = 4;
  89.                   levels[2].needTime = 30;
  90.                   levels[2].nextTime = 60;
  91.                   levels[2].amountFish = 7;
  92.                   levels[3] = new Object();
  93.                   levels[3].waveDy1 = 60;
  94.                   levels[3].waveDy2 = 40;
  95.                   levels[3].waveDx1 = 180;
  96.                   levels[3].waveDx2 = 110;
  97.                   levels[3].speed1 = 1;
  98.                   levels[3].speed2 = 0.5;
  99.                   levels[3].needFish = 4;
  100.                   levels[3].needTime = 30;
  101.                   levels[3].nextTime = 60;
  102.                   levels[3].amountFish = 8;
  103.                   levels[4] = new Object();
  104.                   levels[4].waveDy1 = 80;
  105.                   levels[4].waveDy2 = 60;
  106.                   levels[4].waveDx1 = 180;
  107.                   levels[4].waveDx2 = 110;
  108.                   levels[4].speed1 = -1.5;
  109.                   levels[4].speed2 = -1;
  110.                   levels[4].needFish = 5;
  111.                   levels[4].needTime = 30;
  112.                   levels[4].nextTime = 60;
  113.                   levels[4].amountFish = 9;
  114.                   levels[5] = new Object();
  115.                   levels[5].waveDy1 = 100;
  116.                   levels[5].waveDy2 = 80;
  117.                   levels[5].waveDx1 = 180;
  118.                   levels[5].waveDx2 = 110;
  119.                   levels[5].speed1 = 2;
  120.                   levels[5].speed2 = 1.5;
  121.                   levels[5].needFish = 5;
  122.                   levels[5].needTime = 30;
  123.                   levels[5].nextTime = 60;
  124.                   levels[5].amountFish = 10;
  125.                   levels[6] = new Object();
  126.                   levels[6].waveDy1 = 120;
  127.                   levels[6].waveDy2 = 100;
  128.                   levels[6].waveDx1 = 180;
  129.                   levels[6].waveDx2 = 110;
  130.                   levels[6].speed1 = -3;
  131.                   levels[6].speed2 = -2.5;
  132.                   levels[6].needFish = 6;
  133.                   levels[6].needTime = 30;
  134.                   levels[6].nextTime = 60;
  135.                   levels[6].amountFish = 11;
  136.                   z2.swapDepths(this.getNextHighestDepth());
  137.                   var line_ = ship.iniGoal(wave,100,100);
  138.                   var fishs = new mx.game.TFishs(this,line_);
  139.                   fishs.setAmountFishes(10);
  140.                   keyObj = new Object();
  141.                   this.onEnterFrame = function()
  142.                   {
  143.                      keyObj.onKeyDown = function()
  144.                      {
  145.                         if(Key.getCode() == 80)
  146.                         {
  147.                            gamePause();
  148.                         }
  149.                      };
  150.                      Key.addListener(keyObj);
  151.                      iniLevel(0);
  152.                      gameInterval = setInterval(this,"updade",10);
  153.                      delete this.onEnterFrame;
  154.                   };
  155.                   this.attachMovie("zanaves","zanaves",this.getNextHighestDepth());
  156.                   stop();
  157.                   soundFlag = true;
  158.                   soundBtn1.onPress = function()
  159.                   {
  160.                      soundBtn2._visible = true;
  161.                      soundBtn1._visible = false;
  162.                      soundFlag = false;
  163.                      audio_sound.setVolume(0);
  164.                      _root.musicArc.setValume(0);
  165.                      _root.soundArc.setValume(0);
  166.                      _level0.localTopScore.data.soundOn = 0;
  167.                   };
  168.                   soundBtn2.onPress = function()
  169.                   {
  170.                      soundBtn1._visible = true;
  171.                      soundBtn2._visible = false;
  172.                      soundFlag = true;
  173.                      _root.musicArc.setValume(_root.gameInfo.settings.musicValue);
  174.                      _root.soundArc.setValume(_root.gameInfo.settings.effectValue);
  175.                      _level0.localTopScore.data.soundOn = 1;
  176.                   };
  177.                   if(_level0.localTopScore.data.soundOn == 1)
  178.                   {
  179.                      soundBtn2.onPress();
  180.                   }
  181.                   else
  182.                   {
  183.                      soundBtn1.onPress();
  184.                   }
  185.                   _root.musicArc.playMusic2("track1");
  186.                   break;
  187.                }
  188.             }
  189.             set("\x01",eval("\x01") + 287);
  190.             ┬º┬ºpush(true);
  191.          }
  192.          set("\x01",eval("\x01") - 161);
  193.          if(┬º┬ºpop())
  194.          {
  195.             set("\x01",eval("\x01") + 356);
  196.          }
  197.          continue;
  198.       }
  199.       set("\x01",eval("\x01") - 721);
  200.       if(┬º┬ºpop())
  201.       {
  202.          set("\x01",eval("\x01") + 208);
  203.       }
  204.       continue;
  205.    }
  206.    set("\x01",eval("\x01") + 438);
  207.    ┬º┬ºpush(true);
  208. }
  209.